DI: What is the main principle, idea and inspiration behind your design?
: Objective was to explore and create a new world for the future through a gaming scenario and predict how mobility could set a new standards and vision in the future.
DI: What has been your main focus in designing this work? Especially what did you want to achieve?
: The goal was to go beyond realm of what exist today and set a new standards for exploring the world through mobility.
DI: What are your future plans for this award winning design?
: This could possible be one of the conceptual products which could help shape up or derive ideas for future products, and open up the mid set of a conventional architecture.
DI: How long did it take you to design this particular concept?
: It took about 2 months including research and 3 story boarding.
DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
: The project was a part of my curriculum. I decided to look into the future of transportation in a hypothetical situation and to explore the far side of my creativity I planned to look at it from a game scenario. The ultimate goal to find out how can form and function revolutionize transport industry.
DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
: It is currently not being used but if someone is willing to take this further I will be obliged to work along with them.
DI: What made you design this particular type of work?
: A motivation to drive my imagination out of today’s scenario.
DI: Where there any other designs and/or designers that helped the influence the design of your work?
: I was solely responsible for the creation.
DI: Who is the target customer for his design?
: Since it is a vision for the future there is no direct user. But the intention was to reach through a game world so the user would be young teenager who could experience the vision and interactive experience of the future.
DI: What sets this design apart from other similar or resembling concepts?
: Honest approach of answering the question, what could be next?
DI: How did you come up with the name for this design? What does it mean?
: The name is split into two, and is based on the story of the game. Nuclear is the fuel used in the vehicle which creates all the drama and the suspense. Warp is the time warp which is created by the influence of different nuclear mixture to travel time, hence Nuclear Warp.
DI: Which design tools did you use when you were working on this project?
: It was idealization on paper. Visualization on Photoshop, and lot of inspiration from nature(early morning walks) and sci fi movies. Also couple of crabs.
DI: What is the most unique aspect of your design?
: The architecture and the scenario in which it exists.
DI: What is the role of technology in this particular design?
: The design is supported with future ability of technology to go beyond conventional means. The possibility of using nuclear fuel and the possibility of a laser repair etc.
DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
: Research was conducted on the future scenario and evolution of technology in the far future
DI: What are some of the challenges you faced during the design/realization of your concept?
: The biggest challenge was how the vehicle of future would be? It’s easier to ask a question but to make a feasible or atleast believable story. Imagine the scenario and the world of tomorrow. How this concept could be introduced through a game platform?
DI: How did you decide to submit your design to an international design competition?
: I wished to share my design and vision for the future with the world.
DI: What did you learn or how did you improve yourself during the designing of this work?
: It was the best experience I had while designing. As it was absolutely alienated the design the approach had to be alienated too. The research and creation taught me a whole new approach to design process and how can we explore out of the box but yet convince people inside the box.