Interview with designer Altug Toprak and Ezgi Yelekoglu (AE), regarding views on design, and for the award-winning design Orbits Board Game.

 
 
 
 
 
 
For High-Resolution Images & More Info Visit: http://www.adesignaward.com/design.php?ID=34095

Interview with Altug Toprak and Ezgi Yelekoglu at Friday 25th of April 2014: DI: What is the main principle, idea and inspiration behind your design?
AE : The main principle of orbits is to create a spatial and 3 dimensional mind game which took inspiration from orbits in infinite space.

DI: What has been your main focus in designing this work? Especially what did you want to achieve?
AE : We basically focused on the game play and tried to achieve to design a completely unique board game. Moreover, we wanted players to use different kinds of intelligence during game play.

DI: What are your future plans for this award winning design?
AE : Of course to see it in universal market!!

DI: How long did it take you to design this particular concept?
AE : Approximately 6 months

DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
AE : The idea came out while talking about

DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
AE : The design concept was developed for a domestic design competition, we would like to lease and sell the production rights.

DI: What made you design this particular type of work?
AE : We have been designing for entertainment and playground sector for two years.

DI: Who is the target customer for his design?
AE : The target costumer group for the design is +8 ages.

DI: What sets this design apart from other similar or resembling concepts?
AE : The main difference of the design is being unique.

DI: How did you come up with the name for this design? What does it mean?
AE : The source of inspiration for name is the orbits in space. It also refers to shape of curves which are the main move elements.

DI: Which design tools did you use when you were working on this project?
AE : Desk and market research, brainstorming, prototyping, 3d cad modelling

DI: What is the most unique aspect of your design?
AE : Being original, easy to produce, low-cost in production and recycable.

DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
AE : We tried to design the product completely suitable for production. Considering this aspect we worked with people who have technical skills in plastic production.

DI: What is the role of technology in this particular design?
AE : The product can be produced using standard plastic molding technologies.

DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
AE : The main data which constructed our design was the determination of the game play. We used experiencing method, we made lot of mock-ups and prototypes for reaching the perfect game play.

DI: What are some of the challenges you faced during the design/realization of your concept?
AE : Deciding the number and coordinate of holes on base, determining number and size of the curves were challenging parts of the concept.