Interview with designer MinYen Hsieh (MH), regarding views on design, and for the award-winning design Minyen Hsieh Portfolio Interactive.

For High-Resolution Images & More Info Visit:

Interview with MinYen Hsieh at Sunday 10th of November 2013: DI: What is the main principle, idea and inspiration behind your design?
MH : I love to create an interactive platform that users can contribute their own stories themselves when they interactive with my works.

DI: What has been your main focus in designing this work? Especially what did you want to achieve?
MH : I try to bring humanity into interactive works.

DI: What are your future plans for this award winning design?
MH : I will keep creating interactive pieces across different platforms to engage users from two perspectives. One is to tell a story and the other is to let users create their own stories through my works.

DI: How long did it take you to design this particular concept?
MH : It depends the size and technique of the projects. Some projects I worked for a year, and some projects I worked for a couple of month.

DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
MH : Panic Hope Despair Death was inspired from my father. The rest of the projects are inspired from everything moment in my daily life.

DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
MH : I would like to show my works around in the museums or exhibitions. I try to let more people play my works.

DI: What made you design this particular type of work?
MH : Concepts will transform to motivation to produce different works. I will do research after conceptualize the work. Then I will start to build my works and do user testing.

DI: Where there any other designs and/or designers that helped the influence the design of your work?
MH : I usually check out Fwa and awwwards website which bring me a lot of fresh ideas and cases. For interactive installations, I was inspired by interactive artists such as Zachary Liberman, Anthony Gromley, Tony Ourseler, and Rafael Lozano-Hammer. I also get inspiration from museums.

DI: Who is the target customer for his design?
MH : I usually design for public.

DI: What sets this design apart from other similar or resembling concepts?
MH : I always want to create unique interactive works, so I will keep revising my ideas.

DI: How did you come up with the name for this design? What does it mean?
MH : I come up with names pretty straightforward, and I would like to put some clues into the name which engage viewers, sometimes.

DI: Which design tools did you use when you were working on this project?
MH : I like to sketch my ideas, and then I use Adobe Creative Suite a lot. After designing the concept and visual, I will use the programming to build the works such as Processing, Flash, Max/Msp/Jitter, and openFrameworks and so on.

DI: What is the most unique aspect of your design?
MH : Combine humanity and technology.

DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
MH : I usually create pieces by myself, but I would love to work with people from different backgrounds if I have any chances.

DI: What is the role of technology in this particular design?
MH : Technology plays an important role because "Interactive" is generated by technology. But we should be not limited by technology. I always focus on concepts first, and try to figure out which technology can help me achieve my concepts.

DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
MH : I usually research either related fields or technology before building the works. Research can help me shape my ideas more unique.

DI: What are some of the challenges you faced during the design/realization of your concept?
MH : I would like to combine humanity and technology, but its hard to find the balance between two of these, sometimes. The concepts I want to tell is more important rather than technology itself.

DI: How did you decide to submit your design to an international design competition?
MH : Let more people see my works and look for opportunities.

DI: What did you learn or how did you improve yourself during the designing of this work?
MH : I try to balance the limitation of technology and my concepts. I try to absorbe any possibilites when I create the works.

DI: Any other things you would like to cover that have not been covered in these questions?
MH : My Taiwan's background added a unique quality and specialty to my designing and artistic perspective.