Interview with designer Eckhard Beger (EB), regarding views on design, and for the award-winning design Commodia Chest of Drawers.

 
 
 
 
 
 
For High-Resolution Images & More Info Visit: http://www.adesignaward.com/design.php?ID=27253

Interview with Eckhard Beger at Friday 5th of April 2013: DI: What is the main principle, idea and inspiration behind your design?
EB : I have been interested in the aesthetics of nurbs curves for several years. At the same time, I have been impressed by a number of architectural works using organic shapes. By extension, I became interested in the use of organic shapes in furniture design allowing to overcome the limitations of plane surfaces.

DI: What has been your main focus in designing this work? Especially what did you want to achieve?
EB : The main focus was to blend organic shapes with wood species of exceptional quality and art craftsmanship to create a purist piece of furniture.

DI: What are your future plans for this award winning design?
EB : My plans are to propose Commodia with selected combinations of precious wood species to reveal the individual characters of each different version.

DI: How long did it take you to design this particular concept?
EB : The design process (from the first conceptual ideas to its finalization) took about one and a half years.

DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
EB : After its concept emerged in my mind I started designing Commodia for the furniture collection of my brand ArteNemus. I felt challenged by the use of wood as a material to realize organic shapes and surfaces.

DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
EB : Commodia is brought to market by my company ArteNemus. I am working with two partners for the manufacturing of this chest of drawers.

DI: Where there any other designs and/or designers that helped the influence the design of your work?
EB : On a conceptual level I was influenced by architects like Calatrava or Ghery and their use of organic shapes and surfaces.

DI: Who is the target customer for his design?
EB : The target customer is a demanding furniture conoisseur looking for an exceptional creation combining refined design, exquisite materials and outstanding craftsmanship. He or she also appeciates the rarity of such a piece of decorative art.

DI: How did you come up with the name for this design? What does it mean?
EB : Commodia is the combination of the word « commode » (chest of drawers in French) and the word « commedia » (commedy in Italian).

DI: Which design tools did you use when you were working on this project?
EB : I used pencil, paper and eraser as well as a CAD and a rendering software in this project.

DI: What is the most unique aspect of your design?
EB : The unique aspect of Commodia is the use of wood as material for the organic surfaces.

DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
EB : I designed Commodia myself and I am cooperating with two partners for its manufacturing.

DI: What is the role of technology in this particular design?
EB : Advanced wood manufacturing technology (3 dimensional veneer technology) is essential for the manufacturing of the organic surfaces of the piece furniture.

DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
EB : The design is based on my ispiration and the approach is therefore basically product oriented.

DI: What are some of the challenges you faced during the design/realization of your concept?
EB : The biggest challenge is the manufacturing of the large organic surfaces with natural wood veneers.

DI: How did you decide to submit your design to an international design competition?
EB : Following the initial positive feedback I received and the advice from a friend of mine, I decided to submit Commodia to design competitions.